unity debug log object

I can post a snippet for this solution if you would rather keep everything in a script. Unity is the ultimate game development platform.


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I am trying to log a message to the console when I have a my player game object run into a finish line.

. Unity is the ultimate game development platform. Make use of the. Void OnMouseDown ReSharper restore UnusedMemberLocal DebugLogEventDispatcherScript.

Or something like DebugLogCurrent Ammo. It will most likely have something to do with how the ToString function works. Message using rich text.

See the manual page about rich text for details of the different. PhotonPlayer turn. In our case this would be the target hit of the bullet.

You got a number of objects with the same name that would be normally hard to distinguish. The best way to get around that is to add a n to the end of the string you want to send to the Console. Public void debugInputstring str DebugLogstr If you would rather set these values through code you can do so by adding new listener delegates to your object.

This is my first unity project so I am fairly unfamiliar with everything the platform has. When the message is a string rich text markup can be used to add emphasis. DebugLog simply prints something to the console.

Log command to produce informational messages that will assist you in debugging your program. As a context you should pass the object that current message applies to. Use DebugLog to print informational messages that help you debug your application.

Public static void Logobject message UnityEngineObject context Parameters. Pressing Play According to this link print or DebugLog only will work with the following conditions. Else thisremoteSelection Handbytemove.

The first one is a message. DebugunityLogger ILogger LoggerLog ILogHandler. It can be a string or an object that will be converted to a string.

A variant of DebugLog that logs a warning message to the console. This is very useful if you want know on which object a warning occurs. You could just do.

Message with a link to an object. It seems that the key piece of information I was missing was that DebugLog writes to the console only when you run the game from within unity by pressing the play button above the game view. The Console just displays the first two lines and by adding the newline character it bumps UnityEngineDebuglog object one line down.

Both objects have Box Colliders on them and I have attached a C script to the player object. The first thing to beef up the log statement is to add an extra parameter to our call. You can format messages with string concatenation.

When you select the message in the console a connection to the context object will be drawn. The second one is a context. Besides that you dont need to turn the value into a string to log it.

What it prints depends on what you pass into the parentheses. Below is the code I have currently. Make use of the Debug.

Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers. Console 画面に変数を表示できる DebugLog メソッドですが基本的に表示できるのは1つの変数です. DebugLog function can have one or two parameters.

If photonPlayerisLocal thislocalSelection Handbytemove. Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers. By voting up you can indicate which examples are most useful and appropriate.

Lets take a look at this example. Public static void Logobject message Object context. Public void OnPlayerFinishedPhotonPlayer photonPlayer int turn object move DebugLogOnTurnFinished.

Another parameter in DebugLog. You can also use Rich Text markup. Turn action.

Message using rich text. It is possible to print a message that contains the GameObjectname and information about the objects current state like in the following example. Pragma strict public class MyGameClass extends MonoBehaviour function MyGameMethod Message with a link to an object.

This function sends a message to the Unity Console. You can use it to print the value of a variable to make sure its the correct value youre expecting or simply print any random thing just to see if your script is even reaching that line while its executing. Setting thisgameObject as Target custom event CustomEvent customEvent new CustomEventOBJECT_CLICKED object.

For example you could print a message containing a GameObjectname and information about the objects current state. Here are the examples of the csharp api class UnityEngineDebugLogWarningobject UnityEngineObject taken from open source projects. Follow TsuGames Tweet to TsuGames.


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